Implementing tube navigation for Neon Atelier
The process of neon light crafting requires nimble grips, as the craftsman brings destinated section onto the torch, softening the section before twisting it into desired curve. In Project Neon Atelier, we implement this process in VR with Unity's XR Interaction Toolkit. XR Interaction Toolkit provides us all-rounded prefabs and a straightforward workflow, saving us from setup the complex VR scenes and controller controller, allowing us to spend more time tailoring it for the interactions of neon light crafting, with features beyond the workflow commonly taught by the online tutorials. While we have yet secured an VR device for testing, the XR Device Simulator from the toolkit allows us to test with the more simple interactions with keyboard and mouse controls. Our implementation relies significantly on the toolkit's NearFarInteractor and XRGrabInteractable components, for the mechanism of tube grabbing. XRGrabInteractable natively supports two-hand grabbing through its Select...