Neon Atelier December Progress - Neon Light Shaders
December had been yet another hardworking monthly for our team. While our course on the semester wrapped up as November passed, our early December was still preoccupied by exams and the Phrase 1 report of this project. Fortunate of us, we got half month of winter break after that, giving us time to spearhead on the project's progress. Our progress of the month centered around the core element of Neon Atelier - the neon light itself. While our earlier implementation for the prototype only play with the shapes and VR interaction of the tube, this time we move on the its shiny visual and more. In order to implement this, we had leveraged Unity 's Shade Graph module so that we can implement custom visual materials with the convenient of node-based scripting, as compared to traditional code by HLSL shader writing. Our neon shader begin with its glassy material. While the basic reflection is already built into Unity 's Lit material base, the refraction through to the clear gla...