Schematics inspection gameplay of Neon Atelier
Over the previous weeks on proof of concept, our team had implemented the core tube bending mechanisms of Neon Atelier. For now on, we can start to deliver our effort to other parts of no less important gameplay. One important but yet mentioned element is the inspection procedure before hands-on light tube making. Instead of throwing the player directly to each neon light quest, players are first introduced with a brief outline of the neon light schematics on a VR canvas. Players will use a VR cursor to navigate the schematic, in order to mark significant steps for the upcoming neon light crafting. This prepares the players with early impression over the crafting procedure, relieving the cognitive load during the actual hands-on crafting. The schematics inspection gameplay is built on a VR canvas object. While XR Interaction Toolkit has a TrackedDeviceGraphicCaster that can be easier plugged onto an conventional UI Canvas object, the VR cursor detection is only partia...